

Just Dance 4 - Introduced Battle Modes, Dance Quests, the Party Master Mode feature, and was the first installment to be available for Wii U.Just Dance 3 - Introduced Dance Crews (4-player routines), Mashups (routines that include bits and pieces of past routines), alternative modes, Sweat routines ( meant specifically for workout), the Just Create feature (which allowed players to create their own dances), and was the first installment to be available for PS3 and Xbox 360 alongside the Wii.Just Dance 2 - Introduced duet routines, Downloadable Content, medleys, a Nonstop Shuffle feature, colored gloves on the dancers' right hands, a new scoring system with stars and new move ratings and Gold Moves replacing Shake moves.Just Dance remains Ubisoft's second-biggest Cash-Cow Franchise, behind Assassin's Creed, to this day.

The Just Dance series was born and new entries are released annually, with newer songs and fancier routines for players to enjoy and dance along to. Because they listened to the critics and improved on the mechanics, and gave the game actual marketing, unlike most Wii sequels, the sequel sold even better than the first. Surprised by this, Ubisoft started working on the sequel and spinoffs immediately. The game became a runaway hit, maintaining sales even over a year after its release. However, the casual audience the game targeted loved it, as they cared more about dancing to music and having a good time than scoring big or unlocking new content. What also made the game stand out is that the dancers aren't digital 3D models animated by hand or mo-cap they are real actors in makeup and costumes, performing the choreography (although animated and motion-capture routines appeared in later installments).Ĭritics panned the game for its poor motion detection and lack of unlockables, and it seemed Ubisoft's prediction of the game's failure was right. Unlike the "press buttons to the rhythm" gameplay such dance games exhibited at the time, a notable example being DanceDanceRevolution, the gameplay capitalizes on the motion controls which defined the Wii and has the player mirror the on-screen dancer's choreography, expanding on the dance minigame in Rayman Raving Rabbids: TV Party. In 2009, Ubisoft released a then-new breed of dance-based Rhythm Games for the Wii.
